AI Insights · Timothy · June 2021
Top 5 Unicorn Games on Android in Oceania Q2 2021
Explore the performance trends of the top 5 unicorn-themed games on Android in Oceania during Q2 2021, focusing on weekly downloads, revenue, and active users.
In Q2 2021, several unicorn-themed games captured the attention of Android users in Oceania. Here’s a detailed look at the performance of the top 5 unicorn games based on weekly downloads, revenue, and active users. All data is sourced from Sensor Tower.
Kpopsies - Hatch Baby Unicorns
Throughout the quarter, weekly revenue for Kpopsies - Hatch Baby Unicorns fluctuated, peaking at $37 in the week of June 21. Weekly downloads saw a decline from 1.4K in early April to around 1K by the end of June. The game maintained a steady number of weekly active users, starting at 6.3K in late March and ending at 5.5K in late June.
My Baby Unicorn - Pony Care
My Baby Unicorn - Pony Care recorded a peak weekly revenue of $48 during the week of April 19. Weekly downloads experienced a slight drop from 1.3K at the beginning of the quarter to around 800 by the end. Weekly active users remained relatively stable, beginning at 12K in late March and ending at approximately 10K in late June.
My Little Pony: Harmony Quest
For My Little Pony: Harmony Quest, weekly revenue reached its highest at $211 in mid-April. Downloads varied slightly, starting at 391 in late March and ending at 403 in late June. The game consistently engaged between 800 and 900 weekly active users throughout the quarter.
Unicorn Dash: Fun Runner 2
Unicorn Dash: Fun Runner 2 had a notable peak in weekly revenue of $62 in late April. Weekly downloads showed a downward trend, dropping from 511 in mid-April to just 11 by the end of June. The number of weekly active users decreased from 716 in mid-April to 313 by the end of June.
Unicorn Run: Horse Dash Games
Unicorn Run: Horse Dash Games saw a modest peak in weekly revenue of $47 in late May. Weekly downloads increased significantly from 42 in late March to 869 in early May, before stabilizing around 200 towards the end of June. Weekly active users rose sharply from 68 in late March to 1K in mid-May, then settled around 377 by the end of June.
These insights demonstrate the varying levels of engagement and revenue generation for unicorn-themed games in Oceania. For more detailed insights, visit Sensor Tower.